![]() This can be used to climb slightly faster up a single wall, but it affects the spacing, timing, & trajectory of your jumps so it's not always a good idea. It's how you do brownie skip every time w/o dying. The input typically looks like touch wall, let go of run, jump, hold run. Lets you stay closer to a wall you jump from & walljump faster. I use joy2key to remap them to my controller and to put escape on L1 for easier autojumping. (other keyboard-only functions: backspace exits you back to the map from within the level without having to open the menu, space + W allows you to replay warp zone levels (and obliterate the game with glitches)). This saves 1 button press at the end of each level. The A and S keys on your keyboard, when pressed upon completion of a level, advance you to the next level or exit you back to the map without having to mash through the replay screen first. Don't bother getting mad at him, just play better next time. 'Perfect' (3-cycle) larry is about a 9.6% chance. The remainder of these comments are just gonna be explanations of tech & some basic info. My 'final' goal is about 15 seconds faster (to take this run from 17:43 rta timing to 17:2x) but I honestly wouldn't mind if I never beat this time. My estimate for the lowest reasonably-humanly-possible single-segment time w/ current knowledge is about 25 seconds faster with no silly death, less slop, & about 10 seconds worth of strats I didn't do. I was pretty ecstatic to get this time hopefully you get as much out of the run as I put into it. So I've played this game for way too long. I play with a PS3 controller (and use the dpad instead of the stick). The game now considers you to be pressing jump every frame. ![]() Hold jump, hit start, release jump, exit the pause screen with start button or B. When I pause and then jump really fast, that's a glitch which gives you autofire. ![]()
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